WebGL Build!


I decided to finally go back and update a few things on this old 2020 project.

The primary issue was that the game was specifically designed around a 1920x1080 screen resolution and did not scale well in either direction. This also meant that a WebGL version wasn't immediately viable. It is still essentially locked to 16:9, but will scale to other resolutions and be pillarboxed or letterboxed as necessary.

Patch Notes

  • Upgraded Unity version
  • Built a WebGL version!
  • Added support for non-1920x1080 resolutions
    • Involved moving the UI from overlay to being attached to the camera so it doesn't overlap the border bars at non-16:9 resolutions
  • Changed the player's collider to be less harsh, which improves movement around corners in the environment
  • Added a larger radius around the player for crop collection
  • Some other very minor adjustments or fixes and code improvements and optimisations

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Comments

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new version! webgl!