WebGL Build!
Deer Giftee » Devlog
I decided to finally go back and update a few things on this old 2020 project.
The primary issue was that the game was specifically designed around a 1920x1080 screen resolution and did not scale well in either direction. This also meant that a WebGL version wasn't immediately viable. It is still essentially locked to 16:9, but will scale to other resolutions and be pillarboxed or letterboxed as necessary.
Patch Notes
- Upgraded Unity version
- Built a WebGL version!
- Added support for non-1920x1080 resolutions
- Involved moving the UI from overlay to being attached to the camera so it doesn't overlap the border bars at non-16:9 resolutions
- Involved moving the UI from overlay to being attached to the camera so it doesn't overlap the border bars at non-16:9 resolutions
- Changed the player's collider to be less harsh, which improves movement around corners in the environment
- Added a larger radius around the player for crop collection
- Some other very minor adjustments or fixes and code improvements and optimisations
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new version! webgl!